Monthly Archives: March 2013

3x Articles Spread

Project Three Part Four

Subtle Hierarchy

DESCRIPTION:

The single most elementary and essential design tool is the grid; second only to the alphabet, and the words within it, the grid is the ultimate multi-purpose tool
that will offer the ability to organize and distribute content. A grid establishes rules, rhythm, repetition and informational patterning. You are tasked with identifying three separate articles of texts. What typographic similarities unify information? In the sample below, each article of text has a unique rhythm and texture to differentiate it from the others.

PROJECT REQUIREMENTS:

Each composition will start with a 10″ x 10″ composition in InDesign. Each set of compositions will exclusively use the type family LT–Adobe Univers (provided on R2•D2)

Create ten (10) compositions.

GD1_PRO3PT4_3xArticle_SpreadSample_4Sample: Facing-pages designed as ‘spreads’

Create page divisions with a series of both rows (h) and columns (v) of your choosing.

Document Setup

  1. Document Size: 10″ x 10″
  2. Facing pages; Number of pages–2
  3. Page margins of your choosing
  4. Create a number of guides dividing the page
  • Base the columns and rows according to page margins
  • Determine the number of rows and columns
  • Determine gutter width

Use the grid structure to produce and organize hierarchical compositions
between three articles provided on R2•D2

  • Hierarchy
  • Text: column width, paragraph length, leading,
    type size, variation
  • Title, author, sub-title, credits, footnotes,
    quotations
  • Column frequency, single, double, triple width

Study the double page spread and how the grid can unify and organize a series of related texts.

Create a PDF file with a full collection of your compositions.

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Resources:

Three Articles Text File: GD One 3x Articles Text

2x Article Page Composition

Project Three Part Three

Subtle Hierarchy

PROJECT REQUIREMENTS:

Each series of compositions will start with a 10″ x 10″ composition in InDesign.
Each set of compositions will exclusively use the type family LT–Adobe Univers (provided on R2•D2)

Create ten (10) Compositions.

DESCRIPTION:

Mathematical grids divide space and suggest placement of text. Page
divisions are used to group similar parts of information, or used
to create a visual contrast of organizational elements. Simple page
divisions can be used to suggest horizontal and vertical
similarities and alignments. Use spacial page divisions to align
and organize two articles of text. Each article has its various
parts that need to be identified with its body of text. Use subtle
variations to identify each grouping of information. GD1_PRO3PT02_2xArticle_CompSample-1 GD1_PRO3PT02_2xArticle_CompSample-2

Two article single composition example.

page criteria:

  1. Document Size: 10″ x 10″
  2. Non facing pages; Number of pages–1
  3. No page margins
  4. Create an equal number of guides dividing the
    page
  • Base the columns according to the page
  • Zero space for gutter
  • Equal divisions of columns and rows (of your choosing)(be inventive) For example: 1″ x 1″, 10 col /10 rows.; 5/5; 6/6; 20/20; 9/9, etc.
  • Use divisions to produce subtle hierarchy compositions
    between two articles of copy (See supplied text)
    •  Title
    •  Sub-title
    •  Author
    •  Article text
    •  Pull “quotes”

Create a PDF file with a full collection of your compositions.

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Text Resources

GD One Project Three 2x Articles Text  [File]
Notes: Use both Article One and Two (provided) for your single compositions

DesignObserver web log and visual archive.

Graphic Design The New Basics

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Image

Exchange

Ultimate Design Diagram

air_exchange.01

Three Phases of Design

Three Phase DesignDiagram, Three Phases of a Project

Research and Investigation

I) Research and Investigation is the key to developing design solutions. During this phase, the scope of work, problems and criteria are determined. The thoroughness of information obtained in this phase determines the success of the solutions.

Concept and Design

II) Concept and Design is the phase when potential solutions are conceived and developed, based upon information gathered in the first phase. At the conclusion of this phase, the final designs and copy are completed, then reviewed and approved by the client.

Implementation and Supervision

III) Implementation and Supervision is the phase when the production of camera-ready artwork or adjustments to disk art, photography, and illustration are done. Artwork will be prepared clearly and accurately for maximum
efficiency in the printing process. Final production will be discussed with the client and production considerations handled. At the conclusion of this phase, all final artwork-scans, photography, or illustration-will be approved by the client and sent to the printer for reproduction. Alterations or corrections can still be
made, however, changes at this stage are expensive and will delay final delivery.

Hierarchy Studies

Project Three Part Two

Description:

Create a series of compositions with placeholder text. Use the grid
to determine the potential placement of a graphic/image and
text. Create dynamically divergent compositions. Use any type
variety within the Univers family. Use size and scale change to
your advantage.

Project Requirements:

  • Each series of compositions will start with a 10″ x 10″
    composition in InDesign.
  • Each set of compositions will exclusively use the type family LT–Adobe Univers
  • You must also specify type, which appears to represent three (3) layers of hierarchy.
  • Use placeholder text unless you wish to add “content” to
    a large display type where you copy edit your own text.
  • Page Division: seven (7) rows and seven (7) columns.
Create 1o compositions using the following page criteria:

Page/Document Requirements:

  • Document Size: 10″ x 10″
  • Non facing pages: ~
  • Number of pages: 10
  • Create an equal number of guides (H/V) dividing the page; 7/7, 6/6, 10/10 Start with 7 columns, 7 rows.
  • Base the columns and rows according to the page .125″ gutter.
  • NO page margins

Use modules to produce organizational hierarchy compositions between place holder text, set accordingly; box(s) indicating photo(s) placement {use a tinted boxes to indicate photo placement; 50% blue/grey} 13_GD1_PRO3P2_Composition_1 13_GD1_PRO3P2_Composition_2 13_GD1_PRO3P2_Composition_3 13_GD1_PRO3P2_Composition_4

Objectives:

  • Examine the diversity and versatility of a series of  grid structures
  • Examine subtle hierarchy possibilities in relation to three congruent sets of text
  • Look at the possible compositions of text and image, examine:
  • Size relationship
  • Contrast
  • Pattern
  • Texture
  • Single vs. multiple
  • Large vs. Small
  • Consider the totality of the composition when text and image are aligned to a grid

Create a PDF file with a full collection of your compositions

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Definitions

Grid — def.
A grid is a network of lines. It is a tool for generating form, arranging images, and organizing, information. The grid can work quietly in the background, or it can assert itself as an active element. The grid becomes visible as objects come into alignment with it. Some designers use grids in a strict, absolute way, while others see them as a starting point in an evolving process.

In the design of printed matter, guidelines help the designer align elements in relation to each other. Consistent margins and columns create an underlying structure that unifies a document and makes the layout process more efficient.
A well-made grid encourages the designer to vary the scale and placement of elements without relying wholly on arbitrary judgements. The grid offers a rationale and a starting point for each composition, converting a blank area into a structured field.

Grids are part of modern urbanism and architecture. The facades of many glass high rises and other modern buildings consist of uniform ribbons of metal and glass that wrap the building’s volume in a continuous skin. The street grids used in many modern cities around the globe promote circulation among neighborhoods and the flow of traffic, in contrast with the suburban cul-de-sac, a dead-end road that keeps neighborhoods closed off and private.
The grid imparts a similarly democratic character to the printed page. By making space into numerous equal units, the grid makes the entire page available for use; the edges become as important as the center. Grids help designers create active, asymmetrical compositions in place of static, centered ones. By breaking down space into smaller units, grids encourage designers to leave some areas open rather than filling up the whole page.

Hierarchy — def.
Hierarchy is the order of importance within a social group (such as the regiments of an army) or in a body of text (such as the sections and subsections of a book). Hierarchical order exists in nearly everything we know, including the family unit, the workplace, politics, and religion. Indeed, the ranking of order defines who we are as a culture.

Hierarchy is expressed through naming systems: general, colonel, corporal, private, and so on. Hierarchy is also conveyed visually, through variations in scale, value, color, spacing, placement, and other signals.

Like fashion, graphic design cycles through periods of structure and chaos, ornament and austerity. A designer’s approach to visual hierarchy reflects his or her personal style, methodology, and training as well as the zeitgeist of the period. Hierarchy can be simple or complex, rigorous or loose, flat or highly articulated. Regardless of approach, hierarchy employs clear marks of separation to signal a change from one level to another. As in music, the ability to articulate variation in tone, pitch, and melody in design requires careful delineation.
In interaction design, menus,texts, and images can be given visual order through placement and consistent styling, but the user often controls the order in which information is accessed. Unlike a linear book, interactive spaces feature multiple links ans navigation options. Cascading Style Sheets (CSS) articulate the structure of a document separately from its presentation so that information can be automatically reconfigured for different output devices, from desktop computer screens to mobile phones, PDAs, kiosks, and more. A different visual hierarchy might be used in each instance.

The average computer desktop supports a complex hierarchy of icons, applications, folders, menus, images, and palettes–empowering users, as never before, to arrange, access, edit, and order vast amounts of information–all managed through a flexible hierarchy controlled and customized by the user.
As technology allows ever greater access to information, the ability of the designer to distill and make sense of the data glut gains increasing value.

Rhythm & Balance — def.
Balance is a fundamental human condition: we require physical balance to stand upright and walk; we seek balance among the many facets of our personal and professional lives; the world struggles for balance of power.

In design, balance anchors and activates elements in space. Relationships among elements on the page or screen remind us of physical relationships. Visual balance occurs when the weight of one or more things is distributed evenly or proportionately in space. Like arranging furniture in a room, we move components around until the balance of form and space feels right. Large objects are a counterpoint to smaller ones; dark objects to lighter ones.

A symmetrical design is inherently stable. Yet balance need not be static. A tightrope walker achieves balance while traversing a precarious line in space, continually shifting her weight while staying in motion.

Designers employ contrasting size, texture, value, color, and shape to offset or emphasize the weight of an object and achieve the acrobat’s dynamic sense of balance.

Rhythm is a strong, regular, repeated pattern: the beating of drums, the patter of rain, the falling of footsteps. Speech, music, and dance all employ rhythm to express form over time. Designers use rhythm to construct single images as well as to create books, magazines, and motion graphics that have duration and sequence. Designers seek rhythms that are punctuated with change and variation.

Graphic Design The New Basics – grid
Graphic Design The New Basics – hierarchy

Graphic Design The New Basics – rhythm + balance

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Text acquired from: Design Observer web log and visual archive.

GD1 Grid and Hierarchy Demo

Type Diseases

Sample File, Spring 2013

COMMON TYPOGRAPHIC DISEASES

Various forms of dysfunction appear among populations exposed to typography for long periods of time. Listed here are a number of frequently observed afflictions.

Typophilia
An excessive attachment to and fascination with the shape of letters, often to the exclusion of other interests and object choices. Typophiliacs usually die penniless and alone.

Typophobia
The irrational dislike of letterforms, often marked by a preference for icons, dingbats, and—in fatal cases—bullets and daggers. The fears of the typophobe can often be quieted (but not cured) by steady doses of Helvetica and Times Roman.

Typochondria
A persistent anxiety that one has selected the wrong typeface. This condition is often paired with okd (optical kerning disorder), the need to constantly adjust and readjust the spaces between letters.

Typothermia
The promiscuous refusal to make a lifelong commitment to a single typeface—or even to five or six, as some doctors recommend. The typothermiac is constantly tempted to test drive “hot” new fonts, often without a proper license.

Text from Ellen Lupton, Thinking With Type.